Quests: Design, Theory, and History in Games and Narratives

Quests: Design, Theory, and History in Games and Narratives by Jeff Howard
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Book Description

This unique take on quests, incorporating literary and digital theory, provides an excellent resource for game developers. Focused on both the theory and practice of the four main aspects of quests (spaces, objects, actors, and challenges), each theoretical section is followed by a practical section that contains exercises using the Neverwinter Nights Aurora Toolset.

More Details

  • Binding Type: Paperback
  • Number of Pages: 248
  • Publisher: A K Peters Ltd
  • Release Date: February 26, 2008
  • Keywords: iphone-development

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